What happens when you are defeated at your own walls?
Infinity Kingdom Guide: What Happens When You’re Defeated – Understanding Zeroing, Training Ground Deaths & Second Wind
Introduction
Being defeated in Infinity Kingdom is a rite of passage—and whether it’s a calculated risk during PvP or an unfortunate surprise while offline, understanding what happens when your castle falls is essential to progressing intelligently. This guide breaks down what happens during a defeat, how troop losses work, what you lose, what you might recover, and how to strategize around the game’s core mechanics of defeat and zeroing.

The Mechanics of Defeat: Where Troops Die
When you’re attacked and lose the battle, several things happen depending on where your troops are and what part of your city is impacted.
Garrisoned Troops (Castle Wall Defense)
- If your castle is attacked, you can have a march defending yourself by setting them as Garrisons on your walls. If you do, then the defending team fights your enemy first. Some troops die, and some are wounded and sent to the hospital. Normal battle just like if you had attacked an enemy.

If you loose the fight at your walls…. the following occur:
First of all you loose Prosperity based on the power differential, i.e. based on how much you loose. If you are loosing to a much more powerful enemy with a very large troop count you will loose more prosperity. While I cannot figure out the precise equation for it, it seems that the amount of prosperity lost is based off of two things: 1 the amount of troops lost in training grounds and 2 the enemy winners carrying capacity.




Interestingly, you dont always loose the same amount of Prosperity even against the same enemy. It seems like a loss with fewer troops dead gives you a smaller amount of prosperity loss. BUT there is also a cap on how much Prosperity you can loose per attack which seems to be dependent solely on your Walls level.
Troop Losses – Training Grounds
- If the enemy defeats your main defense, additional losses occur in your Training Grounds (TG).
- TG troops are NOT protected and are permanently lost upon defeat.
- This includes any troop tier in the TG regardless of how they were trained.
- You will loose between 2-3% of your current amount of troops in your training grounds, based on the amount currently sitting around. If your training grounds are full you will loose around 3% of the troops there, and once it gets below 50% full you loose around 2.5% and as it empties you get down to around 2% troops lost per defeat in Training Grounds alone.

OBS: This is only training grounds losses, you also loose from Garrison and Hospital!
Troop Losses -Hospital
- Hospitals have a capacity like the Training Grounds does.
- Once you are defeated, the enemy will raid your hospital and you loose a portion of the wounded troops waiting to be healed. These will die permanently.
Resource Loss After a Defeat
Losing a battle doesn’t only affect your troops—it impacts your economy.
Here’s what happens:
- Farms: Any unclaimed resources on your farms are the first to be taken by attackers.

- Storage: After farms are emptied, your unprotected stored resources are raided.

- Protected resources in your storehouse remain untouched.
The Hidden Cost: Honor and Tier Differences
The attacker gains honor based on how many troops they defeat—and which troop tiers they defeat.
- Killing higher-tier troops grants more honor.
- Killing lower-tier troops grants reduced honor, even in large numbers.

This system prevents honor farming through low-tier units and rewards strategic, fair fights. If you’re zeroed, you give up a lot of honor—but most of that value only benefits the attacker if your troops are strong.
Note: The first Defeats will yield more honor, because we are killing a larger portion of troops in total even given the same Garrisoned units. This is because we are killing A LOT more troops at the Training Grounds and the hospital during the first attacks. This is down to the maths of losses at the training grounds.
While a healthy training ground will loose around 3% and an almost empty one will loose 2%, that may not seem like a big difference – but you should remember that its % of current amount of troops. So having 700K troops in training grounds while getting 3% nets you around 21K dead troops in TG alone whereas 2% on an almost empty TG of e.g. 200K troops gives you just 4K dead troops.
Ultimately, the amount of losses incurred is huge for large filled training grounds as the death % increase the more troops there are and a percentage of a full training grounds is so much more than a near empty one!
TIP: If you are farming honor using the honor talent, you want to always keep the target being garrisoned at full training grounds capacity. The TG losses will expans your honor gain significantly.

Second Wind: Partial Compensation After Zeroing
Once zeroed, the game provides a one-time partial recovery system called Second Wind.
When you “fly” back to your castle (after being defeated and relocated), the system will:
- Refund a significant amount of resources.

The amount of resources returned is not clear to me, I believe its somewhere around 10-20% of the troop value killed since last time you whent flying.
I know for certain that the amount of resources returned through Second Wind is a result of two things:
- The default base amount that will be offered to you regardless of losses. This is very small and seems to be based off of castle level.
- The variable is the amount of troops lost. You are getting resources back from second wind based on how many troops have died since you last flew (there seem to be a diminishing timer on this too, but if you fight actively you wont notice). Basically you get back a portion of the resources spent training the troops that have died since last time you flew.
I do not know for certain what the % returned is, but it seems to me in testing it a bit, that we are getting around 10-20% back through second wind. Please do hit me up if you know more!
Strategic Tips: How to Avoid Defeats entirely or Diminish the losses
Before a Defeat:
- Use your shield consistently if offline during high-risk times.
- Empty your Training Grounds if expecting an attack. Send your armies out to farm or build a city. They will not die if not in your castle.
- Claim all farm resources regularly.
- Keep hospitals upgraded and empty to maximize capacity.
Conclusion
Defeat in Infinity Kingdom is painful but manageable—especially once you understand the mechanics.
- Not all troops die in a defeat.
- TG and hospital deaths are real and permanent.
- Honor is earned based on tier differences, making smart PvP vital.
- Second Wind offers a small safety net, but don’t rely on it to restore you fully.
By preparing smartly and understanding where your losses come from, you can recover quickly and reduce long-term damage. Whether you’re a casual player or a hardcore PvPer, this knowledge can mean the difference between bouncing back—or burning out.
There are a lot of unknowns still when it comes to the precise equations used in calculating troops deaths, etc. If you have any information that I dont, please reach out on Discord and share!
Published: 30-06-2025