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Technology during Conquest Season

Conquest Technology Overview: What Players Can Expect Going Forward

Introduction

As players transition into Infinity Kingdom’s Conquest seasons, expectations around technology progression often need to be reset. The jump from Season 1 into Season 2 was enormous: entire branches of the technology tree opened, troop stats climbed rapidly, and Immortal power scaling fundamentally changed how marches were built and evaluated.

Conquest does not follow that pattern.

Instead of broad expansion, Conquest technology is narrow but highly impactful. The number of new nodes is far smaller than the Season 1 → Season 2 transition, but the nodes we do receive directly influence combat outcomes, resource efficiency, and long-term meta direction. In particular, Immortal technology becomes the defining factor of strength during Conquest, while troop technology shifts toward sustainability rather than raw power.

This article breaks down exactly what new technology Conquest introduces, why it matters, and how experienced players should prioritize it.


1. Immortal Technology: The Core of Conquest Progression

1.1 Defense Stance – Critical Damage Reduction

Defense Stance (10 Ranks)
Each rank reduces critical damage taken by 1%.

At maximum level, Defense Stance provides a 10% reduction to crit damage taken, and this is one of the most impactful defensive modifiers introduced so far.

From a practical standpoint, this technology directly targets the strongest sources of pressure in the current meta:

  • Mage-heavy lineups that rely on high crit multipliers
  • Genghis Khan–centric physical builds that combine crit chance with fast ultimate cycling

Unlike flat defense or HP bonuses, crit damage reduction specifically blunts spike damage — the kind that actually decides battles rather than merely extending them. Over many Conquest fights, this translates into noticeably stronger march stability and fewer sudden collapses.

Priority Notes

  • Defense Stance should be rushed early in Conquest
  • Level 5 is a major breakpoint, as it unlocks progression toward the new troop-specific Immortal nodes
  • Because Conquest building upgrades are heavily Aether-gated, players can usually redirect standard resources into tech upgrades without slowing overall progression

Defense Stance should be the first thing you make sure to push as soon as you unlock a new building-level (Academy level). Immediately upon level 5 make sure you have the resources to begin the first major troop-type-immortal technology node. Let’s read more about those now as these are your biggest upgrade coming into conquest technology.

1.2 Troop-Specific Immortal End Nodes

Once Defense Stance is developed far enough, players gain access to new Immortal passives tied to troop type. These are normal-attack-based effects, which means they scale well in prolonged fights – exactly the environment Conquest encourages.

Shieldmen Immortals

Effect: Chance to reduce damage taken from normal attacks (front-row protection).

This is a substantial durability increase against sustained pressure. It performs especially well into:

  • Physical frontline grinding
  • Earth–Wind hybrid marches common in earlier seasons

While it does not negate burst damage, it significantly improves Shieldmen consistency over longer engagements. In Conquest-style warfare, that consistency matters.


Spearmen Immortals

Effect: Chance to recover HP when dealing normal attacks.

This upgrade provides mild sustain but is the weakest of the four in practical impact. The healing is real, yet rarely decisive unless used within a very specific spear-focused attrition setup.

Most players will not feel a dramatic shift in performance from this node alone.


Cavalry Immortals

Effect: Chance to reduce the target’s Physical Defense for 3 seconds on normal attack.

This is a massive buff to Cavalry.

Physical Defense reduction stacks exceptionally well with Cavalry’s natural burst profile. In Alexander-centered or other high-pressure physical builds, this passive directly increases kill potential during ultimate windows.

At max levels, this node alone can reshape Cavalry viability and reestablish it as a premier offensive option in Conquest.


Bowmen Immortals

Effect: Chance to reduce the target’s Magical Defense for 3 seconds on normal attack.

This node is extremely valuable — but only for the right compositions.

  • Excellent for mage bow setups (Merlin, Wu Zetian, Himiko)
  • Completely irrelevant for physical bowmen such as Bathory or Genghis Khan

By consistently weakening magical defenses, this upgrade helps magic-focused bow marches push through high-end resistance and encourages the return of endgame magic setups that had fallen behind physical dominance in late Season 2.

What to upgrade first?

These are your main upgrades from Conquest technology-wise. Most players will be best off prioritizing either Cavalry or Bowmen. Basically, if you are running a mage-centered setup, you want to go Bowmen first of all. If you are NOT running a mage, you want to skip bowmen.

If you are running an Alexander-centrered build, upgrading Cavalry first is very good.

If you are doing neither of these two types of builds, i.e. you are not running a mage-carry nor an Alexander-carry (maybe you are doing Khan-lightning or Tut-shadow without Himiko). Well then Shieldmen is your best bet. The added defense from enemies doing Alexander carries and other normal attack damage centered builds will be powerful.


2. Troop Technology: Reduced Death Rates

What This Technology Actually Does

Conquest introduces troop tech that reduces troop deaths, not healing costs.

This distinction is important:

  • It does not reduce hospital usage or healing queues
  • It does reduce the number of troops permanently lost after combat

On its own, this technology feels disappointing. It does not make marches hit harder, tank better, or win unfavorable fights. As a result, many players dismiss it early. In short, fewer troops need to be retrained over time. This is a nice quality of life thing, but NOT something you want to prioritize. You can get these once you are done with all the important troop count modifiers, attribute modifiers, and unique nodes. That being said, it does hold some value so do not dismiss it entirely!

Conquest spans five seasons. Over that timeframe:

  • Reduced deaths significantly lower retraining requirements
  • Resource savings accumulate passively
  • Sustained warfare becomes more affordable

From a veteran perspective, this is efficiency tech, not power tech. It will never define a battle, but it meaningfully reduces long-term strain for players who fight consistently.


Player Perspective: How Conquest Tech Actually Plays Out

In real Conquest environments, the pattern is clear:

  • Immortal technology determines combat strength
  • Defense Stance is a foundational upgrade, not an optional one
  • Troop-specific Immortal nodes create real matchup advantages
  • Troop death reduction tech is boring, but economically relevant over time

Players expecting another Season 2–style explosion of stats will be disappointed. Players who understand Conquest as a system of targeted, high-impact upgrades will gain a measurable edge.


Conclusion Summary

Conquest technology is not about scale — it is about precision.

  • Fewer new nodes, but much higher individual impact
  • Immortal tech is the clear priority path
  • Defense Stance should be upgraded early and aggressively
  • Cavalry and Bowmen Immortal nodes have the strongest meta implications
  • Troop death reduction tech improves long-term sustainability, not combat dominance

Conquest rewards players who invest deliberately and understand how these systems interact with the evolving meta. Those who plan their technology path carefully will feel the difference long before raw stats ever tell the story.


Published: 25-12-2025

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