Easy to obtain Conquest Water using Charles, Qin, Ragnar, Merlin (v2.8.4)
Water marches continue to evolve, and thanks to creative players like Silent and competitive examples from high-level players such as a Korean player from server 105 (AWG), we are seeing new, effective team compositions that break from the standard mold. One such build is a hybrid-sustain water march that combines Charles, Qin, Ragnar, and Merlin. While this setup may look unusual at first glance, it has proven highly effective both in field combat and arena formats. Its biggest appeal? Affordability and accessibility.

All four immortals are obtainable via the market, and with moderate investment (including gems for Charles), even free-to-play players can field a competitive water build.
Team Composition Overview

Charles the Great (Frontline Tank & Sustain)
- Skills:
- Weakening Curse
- Energy Shield
- Rage Blessing

Charles brings tankiness and team-wide sustain. His ultimate heals your backline and boosts defense, allowing your Merlin to ramp up and fire uninterrupted. Weakening Curse lowers enemy damage output, Energy Shield adds absorption, and Rage Blessing fuels faster energy generation.
Ragnar Lodbrok (Frontline Debuff & Utility)
- Skills:
- Blessing of Defense
- No Escape
- Weakness

Ragnar complements Merlin beautifully with his AoE debuffs. No Escape and Weakness amplify the magical damage dealt by Merlin, while Blessing of Defense makes your frontline sturdier. Ragnar’s unique artifact further enhances these effects, debuffing both physical and magical damage taken by enemies.
Emperor Qin (Support & Buff)
- Skills:
- Assist
- Oaken Guard
- Energy Suppression

Qin earns his spot thanks to his ease of maxing Immortal Talents, offering a huge Support Talent buff that boosts Merlin’s effectiveness from the get-go. His unique also provides attack speed buffs to your team, which synergizes well in energy regen builds. Energy Suppression helps mitigate enemy burst damage.

Note: If you have access to a well-upgraded Mathilda or Artemisia, either will outperform Qin as a more potent support, especially in the Conquest meta.
Merlin (Main Damage Dealer)
- Skills:
- Fighting Master
- Energy Burst
- Heavy Lifter

The star of the show. Merlin’s ultimate casts are enhanced by rapid energy regen from Rage Blessing, Assist, and Energy Burst. Fighting Master keeps him immune to silences and other disabling effects. Heavy Lifter boosts your overall magic burst potential substantially. Get lucky once and you win!

Why This Build Works
- High Sustain from Charles and defensive skills allows Merlin to fire multiple ultimates safely.
- Strong Debuffs from Ragnar enable Merlin to scale in power throughout the match.
- Qin is easy to max and provides early power for players without access to expensive conquest heroes.
- Affordable: All four immortals are available in the market, and their skill setup uses standard, farmable skills.
This build allows new or mid-spenders to remain competitive in Conquest.

Recommended Progression
If you’re looking to push this team further, consider these upgrades:
Substitutes & Enhancements:
- Replace Qin with Mathilda or Artemisia if you have either maxed or close.
- Replace Charles with Bjorn for more offensive pressure and a stronger debuff setup.

This enhanced version allows you to lean more into the “control + burst” strategy of high-end water builds.
Final Thoughts
This water build is an exciting innovation in the current metaβit’s budget-friendly, easy to build, and surprisingly potent even against more expensive teams. Whether you’re a free-to-play player or a low-spender preparing for Conquest, this composition is definitely worth testing.
Stay tuned to IK-Wiki for deeper dives and future updates on water builds as we explore more Conquest-optimized setups!
Published: 11-06-2025