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Top water build Merlin, Artemisia, Ragnar, Hippo – Best cheap build I have seen in patch 2.8.9

Crazy Strong Water Team – The Best Budget Water Build I’ve Seen (Patch 2.8.9, Dec 2025)

So, water teams get clowned on a lot. Some players swear water is the weakest element, others insist it’s only weak because most people run budget setups. Honestly? The truth sits somewhere in the middle. But this specific build doesn’t just break the stereotype—it straight-up embarrasses teams it has no business defeating on paper.

What makes it fun is that it’s super cheap, incredibly consistent, and absolutely punches into big-spender territory. I’ve seen this thing win into enemy marches with Fountain of Life, fully maxed immortals, and some of the top tier pay-to-win Tower of Knowledge skills. When a “budget” march does that, you know it deserves its own writeup.

The whole idea revolves around a simple but nasty formula:

damage mitigation → stable troop count on Merlin → Chill & Frostbite uptime → absurd AoE burst damage

Let’s walk through it piece by piece.


Core Mechanics Behind the Build

The build leans on three major mechanics water actually does very well when set up properly:

1. Energy Control

Between Hippo, Energy Suppression, and No Escape, you’re basically choking out enemy ultimates while speeding up your own.

2. Hard Mitigation + Tempo Denial

Resist, Chill’s attack speed slow, Hippo’s attack-speed debuffs, and the frontline talents all stack up into a march that just refuses to die long enough for Merlin to burst down the enemy.

3. Chill → Merlin → Frostbite Blow Synergy

This is the secret sauce. Chill isn’t just a soft debuff—it’s what unlocks Merlin’s real damage profile. As long as Chill is up, Merlin’s 520% AoE ultimate jumps to 780%, which is absolutely ridiculous for a non-paywall immortal.

Put all these together and you get a march that doesn’t just scale—it detonates.


Immortals & Skill Setup (With Gameplay Reasoning)

Ragnar – Frontline Tank / Magical Amp Bot

Ragnar’s job here is not to survive forever… though he often does. His real value is his ultimate:

Frostbite Blow → +30% magical damage taken for 7.5s

That buff has awesome uptime in regen builds. Your entire team is magical, so this is basically cranking Merlin’s volume.

Talents:

  • Fearless Stance – you turn Ragnar into an actual brick. The tankiness means he can stay alive to provide debuff uptime.

Skills:

  • Energy Suppression – slows enemy energy regen; pairs perfectly with Hippo’s energy denial.
  • No Escape – early silence. Swap this out only when fighting Fountain of Life teams (they are immune to the initial silence).
  • Resist – magical damage reduction for your whole team. Perfect for the current mage dominated meta.


Hippolyta – Disruption Queen / Off-DPS

Hippo is the backbone of the entire control plan. Her energy drain is absurd:

7 hits × 100 energy each = 700 energy stolen per ultimate

If you’ve fought Hippo before, you know this is disgusting. And since she reduces attack speed too, she contributes to both the regen control and the mitigation which this build leans into.

Talents:

  • Destroyer Stance – she becomes a respectable off-DPS and gets more crit, which means more procs and more damage in early fights.

Skills:

  • Weakness Aura – helps Merlin crit more reliably
  • Blessing of Rage – boosts your immortals energy regen
  • Blessing of War – early 12-second damage steroid to frontload Merlin’s opening burst

The main point here is: Hippo sets the tempo. She helps you ensure that you stay ahead in the energy-game.


Artemisia – Chill Machine/ Utility Support

Arctic Storm’s 9-second Chill duration is the longest in the game and incredibly consistent in regen builds. You need that uptime because:

Chill = Merlin’s damage trigger

Other teams run Dido, but Dido’s Chill is RNG-based and with much lower uptimes. Artemisia ensures Merlin always has his buff window available.

Skills:

  • Assist – protects Merlin’s troop count, and that’s everything for a burst mage.
  • Malice – helps you dampen the incomming critical hits in the current crit-centered meta.
  • Absolute Defense – this is the one choice I also side-eye. Artemisia doesn’t need survival, she needs to stay alive to provide the debuff chill, but her troop count is not important since nothing scales off of it. You could absolutely try swapping this out for Blessing of Defense or even something more aggressive depending on matchup.

Talents:

  • Battle Excitation – the go-to support talent. It super-charges Merlin’s opening rotation, which this build fully leans into.

Think of Artemisia as the “glue.” Without her, Merlin damage output drops significantly.


Merlin – The Carry

Let’s be real: this entire build exists to let Merlin go nuclear.

Base ultimate damage: 520%
Damage to Chilled enemies: 780%

That’s insane for a F2P-friendly immortal. And because it’s AoE, you’re hitting all four enemies for that number. When Chill + Frostbite Blow overlap, the burst is wild.

His unique artifact giving him 50 energy on every ultimate is the cherry on top; regen builds absolutely abuse this.

Skills:

  • Fighting Master – protects him from control
  • Spell Disintegration – damage and even more magic defense debuffs to stack with Ragnar
  • Annihilation – huge raw damage, simple and effective

Talents:

  • Stormeye – gives the crit and damage he needs. Easy pick.

Artifact:

  • Crit% main
  • As much crit rate as you can in secondary attribute rolls (secondaries can be rerolled)
  • Annihilation bonus


Dragon – Water With Inspiration

This part is pretty straightforward:

Inspiration = more energy regen, which this entire comp is built around.

The recovery buff also stabilizes your frontline and helps keep Merlin’s troop count comfortably high.

Nothing fancy, but it’s exactly what the comp needs.


Optional P2W Upgrades (If You Want to Go Crazy)

If someone wants to take this already-cheap build and turn it into a monster:

  • Energy Master (god-tier for Merlin)
  • Psionic Tide/Corrosive Power
  • Fountain of Life
  • Weakening Curse
  • Energy Shield

But you don’t need any of this. The beauty of the build is that it already works at a fraction of the cost of meta setups.


Conclusion Summary

This is one of the strongest practical, affordable, and high-synergy water builds you can run right now in Patch 2.8.9. It wins by shutting down enemy energy, stacking mitigation, and letting Merlin’s nukes do all the talking. The way Chill + Frostbite Blow + regen cycles combine is beautiful.

Bottom line:
If you want a water team that doesn’t feel like a budget consolation prize, this is the build. Cheap to assemble, high ceiling, and it absolutely deletes teams it shouldn’t be able to beat on paper.

Published: 05-12-2025