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Alliance Supremacy everything you need to know

Alliance Supremacy Event Guide

Alliance Supremacy is one of those cross-server competition modes where your whole alliance gets to show what it’s really made of. Instead of live fighting or frantic troop swaps, this mode is about preparation, simple force of power and lineup strength, but also a bit of strategy as to how well your alliance can coordinate across three lanes. If you’ve ever wanted to see what 20 stacked marches in a rally looks like, this is it.

It runs in a league format, starting with a group stage and finishing in elimination rounds, and the rewards scale pretty nicely depending on which battlegroup you’re in (Season 1, Season 2, or Conquest/Legendary).


Event Format

The whole competition is split into a multi-stage tournament:

General Structure

  • 48 alliances enter each battlegroup.
  • The flow goes:
    Regular Season → Round of 16 → Quarterfinals → Semifinals → Finals.
  • All battles are scheduled matches, not free-for-all fights.

Battlegroups

There are essentially three separate battlegroups:

  1. Season 1 – Top 48 alliances of that season.
  2. Season 2 – Another completely separate bracket of 48 alliances.
  3. Conquest & Legendary servers – Top 48 alliances from these advanced server eras.

All of these run the same event, but each battlegroup has its own progression and reward structure.


Regular Season Breakdown

The Regular Season lasts 5 days, and this part is basically a group stage.

  • 48 alliances are divided into 8 groups of 6.
  • Each group plays three matches per day.
  • Alliances earn points based on match victories.
  • After the 5-day grind, the top 16 alliances (by points) advance to the knockout stage.

It’s fast-paced — you’re basically playing at the same three times every day — but since the fighting isn’t live, the pressure is more about getting your setups right.


Gameplay Mechanics

Alliance Supremacy uses pre-battle deployment, not manual combat. Once the match starts, you just watch the lanes play out.

Team Limits & Lanes

  • Every participating member can set up to 2 marches.
  • The battlefield has 3 lanes: Upper, Mid, Lower.
  • Each lane can host 20 marches, so in a full alliance, you’ll be cherry-picking the strongest.

Most alliances will mix and match lanes depending on enemy strengths, but high-end alliances usually coordinate heavily to stack their best 60 marches cleanly. Once you are done with the days preperation those marches will stay in the lane for the fights of the day.

Battle Resolution

  • Battles are fully automatic.
  • A march that wins continues fighting in relay style, but each march can win a maximum of 5 consecutive battles.
  • Each lane fight closely resembles two large rallies going against each other. Winning 2 out of the 3 lanes wins the match.
  • The fights basically look like three mega-rallies happening at once.

Match Times

Matches run at fixed daily slots:

  • 13:01–13:30 UTC
  • 14:01–14:30 UTC
  • 15:01–15:30 UTC

You don’t need to be online, but you do need your marches set before the match starts.

Scouting Your Opponent

During prep time, you can inspect enemy lineups:

  • Just click the Inspect icon.
  • You’ll see their marches ranked by STP.

Strategy Tips

This mode rewards alliances that coordinate rather than just throw random teams in lanes.

  • Lane stacking matters, especially in knockout rounds. By that I mean that alliances should not have just anyone sending any march, small second marches will NOT win. Coordination matter!
    Alliances should group their top 60 marches and decide which two lanes they want to fully control.
  • Securing two lanes is all that matters.
    Sometimes having a “sacrifice lane” is deliberate — it lets you put all main marches into two lanes for guaranteed wins.


Rewards

Rewards follow the same logic across battlegroups, but the contents scale higher in later server eras.

Every match gives:

  • Single Victory Reward – Only given when your alliance wins that match.
  • Placement Rewards – Paid out at the end of the whole event based on your final ranking.
  • Only members who actually participate in the match get rewards.

Single Victory Rewards

Season 1, season 2 and Conquest battlegroups all have the same single victory rewards:

  • 12 random Immortal Fragments per victory.

Note again, only for participating members of the alliance.


Placement Rewards

Season 1 Rewards

  • 1st: 240 random Immortal Fragments + 240 Stardust
  • 2nd: 180 frags + 180 Stardust
  • 3rd: 120 frags + 150 Stardust
  • Top 4: 90 frags + 120 Stardust
  • Top 8: 75 frags + 90 Stardust
  • Top 16: 60 frags + 60 Stardust

Season 2 Rewards

Holy/Shadow fragments are added starting in Season 2.

  • 1st: 90 Holy/Shadow + 180 frags + 240 Stardust
  • 2nd: 75 Holy/Shadow + 150 frags + 180 Stardust
  • 3rd: 60 Holy/Shadow + 120 frags + 150 Stardust
  • Top 4: 45 Holy/Shadow + 90 frags + 120 Stardust
  • Top 8: 30 Holy/Shadow + 75 frags + 90 Stardust
  • Top 16: 15 Holy/Shadow + 60 frags + 60 Stardust

Conquest & Legendary Rewards

Same as Season 2 but with Chaos Immortal fragments added.

  • 1st: 60 Chaos + 90 Holy/Shadow + 180 frags + 240 Stardust
  • 2nd: 45 Chaos + 75 Holy/Shadow + 150 frags + 180 Stardust
  • 3rd: 30 Chaos + 60 Holy/Shadow + 120 frags + 150 Stardust
  • Top 4: 25 Chaos + 45 Holy/Shadow + 90 frags + 120 Stardust
  • Top 8: 20 Chaos + 30 Holy/Shadow + 75 frags + 90 Stardust
  • Top 16: 15 Chaos + 15 Holy/Shadow + 60 frags + 60 Stardust

Player Perspective

There are some interesting aspects to this event as to alliance coordination of who sends what where and the rewards – especially in conquest – is quite nice! That being said, the event being fully automated and without interaction was a bit of let down for me personally. Others may prefer this type of auto-play in their mobile games, as it dosent require you to coordinate a lot of online players at the same time. But for me personally, I had hopes for a MOBA-style battleground, think MOBA (Dota, League of Legends, etc.) meets IBL. However, its not so bad. Its one more thing for players to do and pay interest too which is almost always good.


Published: 20-11-2025