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Sneak Peek at the coming event Rune Factory (from patch 2.9.1)

Introduction

A new event, Manufacturing Factory—also referred to in previews as Rune Factory—is set to replace Sparks of Galaxy after the upcoming version update. While the event is not yet live, official patch notes and an early sneak-peek video already give us enough information to evaluate its structure, rewards, and likely efficiency. Take a look below.

This article consolidates the confirmed mechanics from the patch notes with a careful analysis of the preview footage. Beware that as this is a preview, things may yet change before the first Rune Factory event lands in your calendar!


Event Overview

Availability and Requirements

  • Event Schedule: Every Sunday, Monday, and Tuesday
  • Server Requirement: Server age ≥ 75 days
  • Replaces: Sparks of Galaxy (the old event will close after the update)

This places the Manufacturing Factory firmly as a mid-to-late server recurring event, aimed at players already invested in long-term progression.


Core Mechanics Explained

Energy Cores and Energy Progression

The Manufacturing Factory revolves around Energy Cores:

  • Each Energy Core activation:
    • Grants a random item reward
    • Adds Energy progress toward a 100% threshold
    • Each attempt has a 0.5% chance to award you the jackpot 70 Rune Insignia
  • When Energy reaches 100%, you receive 1 Rune Insignia
  • After receiving a Rune Insignia:
    • Energy resets to 0%
    • The cycle begins again

From the preview footage, the key mechanical detail is this: 1 Energy Core = 1% Energy

This strongly implies that 100 Energy Cores are required for one guaranteed Rune Insignia, unless you hit the low drop chance earlier. With 0.5% chance for each attempt there is about a 39% chance to hit the jackpot before pity.


Drop Rates and Random Rewards

Early Drop Chances

According to the sneak peek:

  • The featured high-value reward has a 0.5% chance
  • Only one instance of that reward exists in the pool

By comparison, Sparks of Galaxy operated at roughly:

  • 1.3% chance
  • Four parallel reward slots

In practical terms, this is a much harsher RNG environment.

Secondary Rewards

Another notable difference:

  • The only repeatable side reward shown is gold
  • No Holy/Shadow Dragon shards (can be bought in store instead for Rune Insignias)
  • No Dragon Essence
  • No meaningful progression materials outside the Insignia track

This makes Rune Insignias the only reason to engage deeply with the event.


Currency Conversion and Cost Analysis

Frosty Orbs → Energy Cores

From the patch notes and preview:

  • 3 Frosty Orbs = 1 Energy Core
  • Therefore:
    • 300 Frosty Orbs = 1 guaranteed Rune Insignia

This is the most important number in the entire event.

Rune Insignia Value

In the previewed shop example:

  • 70 Rune Insignias → 280 Inferno Insignias
  • Holy/Shadow Immortals cost 450 Insignias in the Legendary Battle Pass Shop
  • You must purchase twice to complete one Immortal (60 shards)

Estimated Result:

  • ~600 Frosty Orbs for 1 guaranteed Holy or Shadow Immortal
  • This assumes frequent full 100% cycles, not lucky early drops

Comparison With Sparks of Galaxy (for players looking for holy/shadow immortals)

This is where veteran players should pause and think carefully.

Sparks of Galaxy (Observed Reality)

  • Players often obtain chests well before 100%
  • Conservative average:
    • ~30 Sparks → 10 chests
  • 600 Sparks in the old system typically yields:
    • More than 60 Holy/Shadow shards
    • Plus bonus essence and additional value

Manufacturing Factory (As Shown)

  • Very low early-drop chance
  • Likely frequent forced 100% cycles
  • Significantly worse shard conversion unless mechanics change

From a purely mathematical and experiential standpoint, the new event—as currently shown—appears less efficient than Sparks of Galaxy.


VIP Privileges

VIP levels introduce quality-of-life upgrades:

  • VIP 10: Unlocks 10-pull
  • VIP 15: Unlocks 20-pull

These reduce interaction time but do not improve conversion rates. They make spending faster, not cheaper.


Player Perspective (Early Judgment)

Based on years of testing probability-based events in Infinity Kingdom, this setup raises several red flags:

  • Low early-drop odds
  • Single-slot RNG
  • Heavy reliance on guaranteed pity cycles
  • Gold-only filler rewards

Unless one of the following changes before release:

  • Energy per core increases
  • Drop rates improve
  • Rune Insignia shop costs are reduced
  • Or early drops occur more frequently than shown

…the Manufacturing Factory will likely be strictly worse than Sparks of Galaxy for Holy/Shadow progression.


Chaos Progression Changes the Evaluation

One important distinction reshapes how this event should be viewed: Chaos progression.

While the Manufacturing Factory is clearly weaker than Sparks of Galaxy for Holy and Shadow Immortals, it introduces something the old event never meaningfully supported—a repeatable source of Inferno Insignias. Those Insignias can be exchanged directly for Chaos Immortal fragments (800 Insignias for 80 fragments) and Chaos Immortal Artifacts (1200 Insignias each).

In practical terms, this means the Manufacturing Factory is not a universal downgrade. It is a directional shift. Holy/Shadow-focused players lose efficiency, but Chaos-focused players gain a consistent, long-term supply line that did not previously exist. Understanding which side of that divide you’re on is key to deciding how this event fits into your overall progression plan.

The precise value of getting access to Chaos Immortal Fragments this way depends on your demand. If you are building multiple chaos immortals this change can be very good, since you have previously been unable to obtain enough Inferno Insignia’s to buy multiple types of immortals at a time in the Peak Battle Pass Shop. For players doing one chaos immortal there is also value here I suspect, since the cap Inferno Insignias are not enough to empty the stock for one chaos immortal and artifact each season. However, do note that this is subject to a deeper cost-analysis that we shall do in the future when the event is live and we have details on the precise cost of gaining Insigna’s from Rune Factory and thus are able to compare to other events and Chaos Roulette. Stay tuned for more on that in the future!


Published: 14-01-2026

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