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All Immortal Talents explained and best per type

Season 2 drops Immortal Talents and they’re not a small tweak — they change how you build marches. You unlock talents right when you enter S2 (there’s the usual short downtime after you finish Season 1 Legion of Frostborne, then S2 opens). The biggest shift you’ll feel is in the backline: where double DPS backline was totally viable in S1, it gets a lot harder to make work in S2 because Support Talent: Battle Excitation makes “Support + DPS” backlines punch way above their weight.

Bottom line: talents supercharge crit-centric builds, make tanks tankier, and give supports a real way to turbo-charge your carry’s first cast.


How the Immortal Talent system works

  • Each Immortal gets a new selection icon on the top-left of the portrait.
  • Clicking it opens 3 skill options, tied to that Immortal’s role (support, tank, attack, mage, ranged).
  • Your pick locks in.
  • Resetting costs 500 gems. So don’t yolo swap every fight.
  • Costs min. 2,190 Insight Books to obtain rank 8 (max) talents, taking only the required 1 rank in all book nodes.

Mage Talents

  1. Corrupting WaveUltimate Damage +65%, Resilience Rate +25%
  2. Stormeye SpellCrit Rate +25%, Magical Damage +55%
  3. Abyssal Inferno – Every 9s after battle start, 70% chance to deal 400% magical damage to all enemies.

What actually works: I default to Stormeye Spell. Crit in IK scales like crazy because the damage multipliers stack with your kit, artifacts, and buffs. This is why you basically always chase Crit% and Annihilation on mages. That said, the other two aren’t trash:

  • Corrupting Wave has a niche when you’re fighting into Malice and you’re not running Weakness, or your crit just isn’t consistent yet. In that case, juicing ultimate damage is safer.
  • Abyssal Inferno can be spicy in some Fire/Chase setups. It adds an extra damage instance outside of ult/TOK procs, so you get more chances to crit and trigger Chase. If RNG pops off, it snowballs. I ran Inferno for a bit on my fire for a short while, it activates a decent about of times with an average proc rate of 2.8 per 9s (18.6 per min) we do get some more damage instances for our Chase trigger, but even in a chase-based fire build I eventually swapped to Stormeye for better overall output.

TL;DR for mages: Stormeye is your baseline winner; swap to Corrupting when crit setups are scuffed; Inferno is a high-variance niche for chase memes.


Support Talents

  1. Holy PrayerHealing Effect +25%, Damage Taken −15%
  2. Battle Excitation – At battle start, the other backline Immortal (the one next to your support) gains 200 energy and +40% damage
  3. Light of the Soul – Every 9s, 70% chance to heal all allies (Recovery Rate 240%)

This is the meta-changer. If you’ve got a real damage dealer in the back with your support (Himiko, Wu, Merlin, Khan, etc.), run Battle Excitation. You get a super fast first ult and +40% damage on your carry right off the bat. That’s huge, and it’s why S2 punishes double-DPS backlines.

If you’re doing double support in the back (ex: Qin + Zenobia), go Battle Excitation on Qin to feed energy to Zeno for the quicker cast, and Holy Prayer on Zenobia. Stack your healing skills on Zeno and your buffs on Qin as much as possible. Light of the Soul seem to be far behind the other two, simply doesnt beat the tempo from Battle Excitation nor the heal buffs and damage mitigation of Holy Prayer (remember that heals also depend on troop count, so getting a defensive buff on your healer can actually help a lot in dishing out greater heals).


Tank Talents

  1. Fearless StanceResilience Rate +25%, Damage Taken −25%
  2. Precision StrikeAccuracy +20%, Damage +50%
  3. Sturdy Barrier – Every 6s, 70% chance to shield all allies (Absorb Rate 180%)

Default to Fearless Stance. The mix of resilience and flat damage reduction just works and scales nicely. Greating a frontline that takes so much less damage is just amazing and turns tank types into actual tanks. Sturdy Barrier can smooth incoming damage vs non-burst comps, but the shields aren’t big enough to outvalue Fearless most of the time. Precision Strike is quite cool to have available, since you are getting a large damage buff on a tank. That sounds a bit weird, and honestly it is kinda weird. But it does give options to be creative, e.g. with some Arthur thorns tanking or Flavius healing counters? Not entirely sure if there are real valid use cases where Precision Strike but I am a huge fan of it being in there, because I am sure that someone will be more clever than me and figure out some cool builds with this.

In essence, run Fearless as default.


Attack Talents (melee attackers)

  1. Knight’s SpiritDamage +50%, Attack Speed +30%
  2. Destroyer StanceDamage +50%, Crit Rate +30%
  3. Whirlwind Shock – Every 9s, 70% chance to deal 400% physical damage to all enemies

All three look juicy on paper, but Whirlwind Shock simply isnt doing enough damage to outpace the damage buffs of the other two, thus its just out. I havnt seen a good use of this talent where it was actually better than Destroyer or Knights. So, the pick is down to your build. Basically you want to use:

  • Knight’s Spirit if your comp scales with attack speed (e.g., Alex + Hannibal hybrids). Ares can enjoy this too – especially if combined with skills like Knife through butter.
  • Destroyer Stance for pretty much everything else that wants crit scaling (Hippo, Peter, Saladin, Poseidon, etc.). Same logic as mages/ranged — crit multipliers scale hard.

Ranged Talents (archers)

  1. Concentration StanceUltimate Damage +65%, Accuracy +25%
  2. Deadly AimCrit Rate +30%, Physical Damage +50%
  3. Stellar Rain – Every 9s, 70% chance to deal 400% physical damage (game text doesn’t state how many targets; in limited testing it looked like all enemies — still confirming).

I run Deadly Aim basically always. It’s the cleanest value: big crit rate + big flat physical damage. Concentration Stance has a place if your plan is one massive Khan ult and you’re running him like a pseudo support with Assist, but that’s niche. I haven’t found a compelling reason to use Stellar Rain over Deadly Aim.


Quick rule-of-thumb

  • Tanks: Fearless Stance. You want resilience/damage reduction.
  • Attack (Alex/Hanni hybrids): Knight’s Spirit for the attack-speed scaling.
  • Other Attack: Destroyer Stance (crit scaling is king).
  • Ranged: Deadly Aim almost always.
  • Mages: Stormeye as baseline; Corrupting if crit is bricked by Malice/no Weakness; Inferno only for chase/high-roll stuff.
  • Supports: If backline has a true DPS, Battle Excitation. In double-support backlines, Qin = Battle Excitation (feed energy), Zenobia = Holy Prayer (stack heals on her, buffs on Qin).

Player Perspective (how I’d actually run it)

  • If I’ve got any real carry in the backline, I’m slamming Battle Excitation. The first-ult tempo wins games.
  • My mages live on Stormeye unless I’m forced into anti-crit scenarios. Even on a Fire/Chase build, Stormeye outperformed Inferno for me long-term.
  • Tanks get Fearless and I stop thinking about it unless I’m doing something creazy creative build wise.
  • Attack slot I decide based on the march: attack speed comps get Knight’s Spirit, everything else grabs Destroyer for crit.
  • Ranged I lock Deadly Aim and only swap to Concentration if my entire plan is a single giga-ult.

Also: don’t forget the 500 gem reset. Plan your trees per march, not per enemy, unless you’re swimming in gems.


Conclusion

Season 2 talents are a massive power spike and they reshape backlines. Crit-focused talents scale the best, Battle Excitation is the reason support+DPS backlines become the standard, and Fearless keeps your frontline honest. Build around your comp’s actual win condition instead of chasing every shiny button.


Published: 16-09-2025