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Ancient Altars (Special KVK Event)

Introduction

The Ancient Altars event is a supplemental KVK activity available only in Conquest Seasons Plus within Infinity Kingdom. It opens with Zone 2 and runs until the end of KVK. The event doesn’t redefine the season on its own, but when coordinated properly it can provide meaningful point acceleration at key moments—especially for alliances pushing tight rankings.

You’ll find the overview under Alliance → Ancient Altar.


Event Structure and Core Objective

At its core, the event is split into two phases:

  1. Collect clues by scouting Ancient Ruins
  2. Summon and purify an Ancient Altar to activate an alliance-wide buff

Clues are obtained exclusively through ruins scattered across the KVK map. There is no auto-search—manual scouting is required.


Ancient Ruins: How They Work

  • Ruins function similarly to no-harm ruins.
  • Send scouts to explore them for:
    • Event points
    • Random rewards
    • A chance at gems
  • Each ruin can be explored only once, so speed and coordination matter.
  • Ruins refresh every other day during the event.

Ruin Levels by Zone

  • Zone 1 → Level 1 Ruins
  • Zone 2 → Level 2 Ruins

Higher-level ruins provide noticeably better rewards. In practice, once Zone 2 opens, it’s worth shifting scout attention there unless your alliance is still cleaning up missed Zone 1 ruins for achievements.


Summoning the Ancient Altar

Once your alliance gathers enough clues:

  • R5 or R6 can summon the Ancient Altar
  • The altar can be placed anywhere on the map, but must be adjacent to an alliance Thermal Tower

This flexibility allows leadership to time altar placement as it fits your alliance relative to e.g.:

  • Spider Boss spawns
  • PvP push windows
  • Other events

Purification Mechanics

Purification is straightforward:

  • The altar is attacked like a city or checkpoint
  • There are no personal rewards for dealing damage
  • Missing the fight is not a loss—what matters is the buff activation

Once purified, the alliance receives one random buff for 24 hours.


Available Ancient Altar Buffs

Each purification grants one of the following alliance-wide effects:

  • +50% points from defeating known bosses
  • +20% points from defeating players
  • 100% conversion of city points into alliance points
  • +100% gathering speed

Ancient Altar Siege Mechanics

One point worth clarifying—because it’s often overthought—is how the Ancient Altar itself actually works in combat.

Mechanically, the Altar behaves like a City Siege without any garrison. There are no defending marches, no immortals to counter, and no combat scaling to worry about. You are simply burning down wall fortification and durability. Once both are reduced to zero, the purification completes and the alliance buff is granted.

Because of this, the Altar is not a difficult siege, despite having a fairly large durability pool.

A few practical implications from experience:

  • Buffs are unnecessary for the Altar fight itself. March attack, siege, or damage buffs are overkill unless leadership is deliberately using the Altar as a rally point to get players online before a PvP push.
  • Gnome-optimized or siege-focused builds are wasted here. There is no efficiency gain from specialized siege setups—the Altar doesn’t reward that kind of optimization.
  • Any reasonably built march will contribute effectively. This is why alliances can clear the Altar quickly even with casual participation.

Where buffs do make sense is after purification. Many alliances intentionally time the Altar attack to:

  1. Get members online for a simple, low-risk objective
  2. Immediately transition into PvP, boss hunting, or point farming while momentum is high

In short: the Ancient Altar looks intimidating, but it’s closer to a durability check than a real fight. Treat it as a coordination trigger, not a combat challenge, and you’ll get more strategic value out of it.


Achievements and Minimum Participation

Make sure your members don’t miss the basics:

  • Alliance achievement: Purify the altar at least once
  • Personal achievement: Explore 10 ruins

Even casual participation covers these, and there’s no reason to leave them incomplete.


Overall Assessment

The Ancient Altars event is not a headline KVK feature, but it’s far from pointless:

  • It offers extra alliance points that can matter in close seasons
  • It provides steady gem income for players willing to scout consistently
  • It rewards alliances that communicate and time buffs intelligently

If you treat it as background noise, you’ll miss value. If you integrate it into your alliance’s KVK rhythm, it becomes a quiet but reliable contributor.


Final Takeaway

Ancient Altars won’t carry your KVK—but disciplined scouting, timely purification, and smart buff usage can give your alliance an edge when margins are thin. If you have spare time to hunt ruins, the gem returns alone often justify the effort.


Published: 05-02-2026

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