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Everything you need to know going into conquest

What to Expect When Entering Conquest – A practical introduction for players leaving Season 2

Introduction

Moving from Season 2 into Conquest is a very different kind of transition than the jump from Season 1 to Season 2. The technology layer is smaller and more restrained, but the overall change is actually much larger due to the new skill ecosystem introduced through the updated Wisdom Well. This is the first time players gain access to Legendary skills, and the shift fundamentally alters march-building priorities.

Just as important, many of the Season 2 “big spender only” skills become free-to-play accessible in the Wish Shop when Conquest begins. This dramatically reshapes what an emerging Conquest account can accomplish, because power spikes that were previously locked behind large paywalls now become obtainable through selling KvK skill stone rewards even for free-to-play players.

You also gain new immortal talents, new troop-specific end nodes, new building levels, expanded Harbour functionality, and new progression tiers across multiple systems. None of these are overwhelming on their own, but together they redefine how efficiently a player grows during Conquest.

With that, let’s dive into the details.


1. New Technology: Small Tree, High Impact

Although Conquest adds fewer tech nodes than your previous season transition, the impact on combat is immediate. Two categories matter most.

1.1 Immortal Talents

Defense Stance (10 Ranks)

Each rank reduces critical damage taken by 1%.

This is particularly strong in the current meta, where both mage teams and Genghis Khan–based builds which lean heavily on high crit rates and consistent ultimate-cycling. Reducing crit damage directly weakens their pressure, making Defense Stance one of the more valuable tech investments you can make early in Conquest.

1.2 Troop-Specific End Nodes

All four troop types receive new normal-attack-based passives:

  • Shieldmen: Reduced damage taken from normal attacks.
    Strong into physical sustained-pressure marches, including for example the many Earth–Wind hybrid teams you may have seen a lot during season 1 and 2.
  • Spearmen: HP leech from normal attacks.
    Functionally mild; it rarely changes outcomes but adds a small amount of sustain.
  • Cavalry: Chance to reduce enemy Physical Defense on normal attack.
    This pairs well with cavalry burst profiles, especially Alexander-focused builds.
  • Bowmen: Chance to reduce enemy Magical Defense on normal attack.
    Valuable for mage immortals like Merlin, Wu, and Himiko. It does nothing for physical bowmen such as Bathory or Genghis Khan.

In practice, cavalry and bowmen benefit the most due to their synergy with popular high-output damage cores.


2. New Troop Technology: Reduced Death Rates

Conquest introduces troop tech that lowers death rates, not healing costs.
This distinction matters: lower death rates reduce how many troops you retrain after combat. It does not affect your healing queue, but it significantly cuts down the long-term resource burden during prolonged fighting by reducing the amount of training needed to sustain troop counts in your marches. Across many Conquest seasons (conquest lasts for 5 seasons), this becomes quite efficient in terms of passive savings.


3. New Buildings from Level 50 to 55: Managing Aether Crystals

Once the building cap increases to 55, all levels from 50 onward require Aether Crystals produced in the Forge.

3.1 Aether as the Growth Bottleneck

Even if you enter Conquest with large reserves of wood, stone, and speed-ups, Aether Crystals—not traditional resources—limit your pace. The transmute cost is trivial; the real constraint is production time.

3.2 Efficient Aether Production

The improved Forge allows you to claim partial production at any time. To maximize output I recommend players should:

  • Always run the longest possible transmute queue.
  • Avoid short cycles unless you can collect them on time.
  • When a long transmute nears completion, cancel immediately after a full hour ticks over.
    Cancelling with “4 hours 05 minutes remaining” wastes 55 minutes of progress.
    Cancelling at “exactly e.g. 03:59:59 remaining” preserves full efficiency (minus 1 second), since each Aether in your transmute queue is produced every 1 hour.

Maintaining continuous uptime on Aether production is one of the simplest ways to accelerate your building progression. That being said, you will be in conquest for 5 seasons before going into Legendary season, so you have more than enough time to upgrade everything even with downtime. Efficiency is king for the first season or two in conquest (P1 and P2) where getting access to higher level Tower of Knowledge skills and/or new Troop Tier will be a significant combat boost.


4. Legendary Skills and the Updated Wisdom Well

Conquest introduces Legendary skills, which immediately become the strongest and most flexible tools for march optimization. These are obtained through the Wisdom Well using Divine Coins, just as players already know from previous seasons.

A few points worth clarifying:

  • The legendary skills represent the highest power ceiling currently available, and the speed at which you acquire them sharply affects your early Conquest performance fighting spender versus spender. Read more about costs and spending for legendary skills here.
  • Spenders gain maximum efficiency by purchasing the cheap bundles in Seasons 1 and 2, banking all Divine Coins until Conquest.

Because legendary skills also require large numbers of skill stones to level, you will need an extensive supply of coins over the long term. Many players underestimate this and stall mid-season; preparing beforehand avoids that plateau.

The Wish Shop expands at the same time, allowing many Season 2 premium skills to become F2P-accessible. This broadens viable builds in a way that simply didn’t exist in earlier seasons.

Read more about all the skill stones available in conquest and how to get them here.


5. Harbour 50–55 and Chaos Immortal Fragments

Harbour upgrades now extend to level 55. At level 51, you unlock access to Chaos random immortal fragments. While the fragments come slowly, they accumulate well over time, especially if your crew dispatch percentage is already optimized before entering Conquest.

Players who maintain consistent dispatch uptime gradually secure meaningful progress toward Chaos immortals across the season. Read more about the Harbour here.


6. Additional Conquest-Level Progression

Several systems expand in predictable but useful ways:

  • Immortal level-cap increases
  • New Immortal Boost levels
  • New Elite and Normal Well of Time stages

All follow their familiar mechanics. If you enter Conquest with saved EXP scrolls, AP, and SP bottles, you can climb these tiers rapidly and gain early advantages in PvE efficiency.


Conclusion

Conquest doesn’t overwhelm with new technology nodes, but the shift to legendary skills and the expanded Wish Shop fundamentally changes march building and account growth. Where going from season 1 into season 2 had much more of a focus on new buildings, troop tiers and new techonologies, going into conquest is more about the new dynamics as you get access to new skills. Add in Aether-gated construction, new immortal talents, troop-specific tech, Harbour upgrades, and higher progression caps, and you get a season defined less by sudden complexity and more by long-term power scaling.

Players who prepare Divine Coins, manage Aether efficiently, and understand the value of the new tech layer enter Conquest with a clear advantage.


Published: 10-12-2025

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