Wine and Dine – a truely delicious passive
🍷🍖 Wine and Dine – The Support Skill That Turns Healing Into Damage
The ever-evolving world of Infinity Kingdom introduces a new and formidable passive skill within the Tower of Knowledge called “Wine and Dine.” With the recent 2.6 update, this skill has swiftly captured the attention of seasoned players and promises to become an essential addition to many prevailing meta setups. In this article, we delve into the mechanics, significance, and strategic applications of the powerful new passive known as “Wine and Dine.”

The Tower of Knowledge is full of hidden gems, but few skills have made as much noise as Wine and Dine. Originally introduced in patch 2.6, this passive skill quickly became a favorite for support-focused lineups. On paper, it’s simple: every time an Immortal heals an ally, there’s a chance to grant them a powerful damage buff. But in practice, Wine and Dine offers much more depth — and its mechanics have caused plenty of confusion among players.
In this guide, we’ll break down exactly how it works, clear up misconceptions, and explain how to maximize its power in your teams.
🛡️ What Does Wine and Dine Do?
- Effect: When an Immortal restores HP, there’s a 50% chance to grant the healed target a +30% Damage Dealt buff.
- Trigger Condition: Each instance of healing counts separately.
- Duration: Short buff duration (varies slightly based on skill level).
This means that every single tick of healing (not just the cast) has a 50% chance to activate the buff.
💡 Example:
- Zenobia’s HoT (heal over time) ticks multiple times. Each tick gives every healed ally an independent 50% chance to receive Wine and Dine.
- In practice, Zenobia spreads the buff reliably because of her constant HoTs.
Synergy with Holy, Earth, and Hybrid Compositions: Holy, earth, and hybrid compositions often rely on healers to sustain their Immortals on the battlefield. With Wine and Dine in play, healers gain an additional layer of significance as they become instrumental in not only restoring health but also enhancing the damage potential of their allies. This skill synergizes exceptionally well with these compositions, elevating their effectiveness and granting them a competitive edge in battles.

⚔️ Why It’s a Game-Changer
1. Healing = Damage Boost
Normally, healers exist just to keep allies alive. With Wine and Dine, they also become offensive enablers, making your carries hit harder whenever they get topped up.
2. Synergy With HoT Healers
- Zenobia is the perfect example: her ultimate heals everyone over time, giving each ally multiple rolls to proc Wine and Dine.
- Other healers with healing (Theodora’s, Fu Fei etc.) also gain huge value.
- Activates off of healing skills such as Purification, Vitality Touch. Especially Purification is very powerful with Wine and Dine because of the high frequency of healing instances (in cases where no debuffs can be removed ofc).

3. Great for Sustained Fights
Unlike burst buffs (like Battle Stance), Wine and Dine keeps re-triggering throughout prolonged battles, making it ideal for stall or ramp setups.
Recommendation: Incredible skill for Hybrid, where you almost always have HoTs running on Alexander and Hannibal, getting them a 30% damage buff is amazing!
❌ Clearing Up Misconceptions
Because of its vague description, players often misunderstand Wine and Dine. Let’s set the record straight:
- Does it buff the healer or the allies?
→ The buff applies to the healed target, not just the healer. - Does one heal-cast buff everyone?
→ No. Each target healed gets their own 50% chance to gain the buff. - Do healing auras like Shelter or Berserk trigger it?
→ Technically yes, they can trigger Wine and Dine.
→ However, the buff only applies to the healer themselves (e.g. Zenobia), not to the allies healed by those auras. This limits their usefulness for Wine and Dine synergy.
🌍 Best Setups for Wine and Dine
- Holy Teams: Already healer-heavy; turns sustain into burst damage.
- Earth Comps: Zenobia + tanks + DPS becomes even harder to crack.
- Hybrid Teams: Works wonders in comps where healing uptime is high, letting both magical and physical carries benefit.
🏆 Final Thoughts
Wine and Dine is one of the most impactful support skills in Infinity Kingdom because it turns sustain into offense. With healers like Zenobia, every HoT tick becomes a chance to unleash 30% more damage, making her not just a lifesaver but also a damage amplifier.
It’s not perfect — aura-based heals like Shelter and Berserk don’t spread the buff as widely as players hope — but in the right hands, Wine and Dine is a must-have passive for late-game Conquest and beyond.
👉 If you’re building around healers, especially HoT-based ones, this is a skill you must pick up.
Published: 02-09-2025



