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** IMPORTANT CHANGES INCLUDE **
01/06/2022
As the next round of Legion of Frostborne is about to enter its war phase, another Infinity Kingdom update is coming amidst the ice and snow. All our Lords have displayed great valor and wisdom in the Frozen Realm. Version 1.8 brings the official start of the Season system, applying to all servers. As the seasons progress, new level limits and content will be unlocked. Continue reading for all the details of this update, and prepare to embrace a new and expansive future.
NEW FEATURES
1. Season System
All servers will officially start using the Season system. The system will assign each server to a season based on its Chronicle progress and Legion of Frostborne performance. As each server progresses through the seasons, the maximum level (of buildings, Immortals, troops, dragons, and more) will increase, and new Academy Technology and Lord Talent branches will be unlocked.
Season Divisions
1. Preparation Season: Servers that have not completed Chronicle event 21 “Royal Ambition” will be in the Preparation Season.
2. Season 1: Servers which have completed Chronicle event 21 “Royal Ambition” but have not completed the first round of Legion of Frostborne will be in Season 1.
3. Season 2: Servers which have completed the first round but not the second round of Legion of Frostborne will be in Season 2.
4. Season 3: Servers which have completed the second round but not the third round of Legion of Frostborne will be in Season 3.
5. Conquest Season: Servers which have completed the third round of Legion of Frostborne will be in the Conquest Season.
Season Content Expansions
New content – Tower of Knowledge skills
New level limits – Buildings, Lords, troop rank, dragons, Immortal level, Immortal rank, Immortal equipment, resource deposits, Gnome Units, Gnome Bosses, cities, ruins, World Heart
New content – Lord Talents, Tower of Knowledge skills, Academy Technology, Well of Time stages, daily missions, development missions, exclusive Immortal artifacts
New content – Tower of Knowledge skills
New level limits – Buildings, Lords, troop rank, dragons, Immortal level, Immortal rank, Immortal equipment, resource deposits, Gnome Units, Gnome Bosses, cities, ruins, World Heart
New content – Lord Talents, Tower of Knowledge skills, Well of Time stages, daily missions, development missions, exclusive Immortal artifacts
2. Alliance Tactics
New Alliance tactics will be available in the regular season of Legion of Frostborne. Alliance tactics provide all Alliance members with powerful battlefield support. The Alliance Leader (R6) or Officers (R5) can use tactics to provide all Alliance members with protection on the battlefield.
1. Activation – Alliance tactics must be activated before they can be used. To activate a tactic, your Alliance must first earn Tactic Points.
2. Obtaining Tactic Points – Tactic Points are obtained from Gnome cities. After your Alliance occupies a Gnome city, it will obtain a certain amount of Tactic Points at regular intervals. The higher the level of the occupied city, the more Tactic Points your Alliance will obtain.
1. Military Tactics – Military tactics provide attack boosts that give Alliance members an offensive advantage in battle. The best defense is a strong offense.
2. Expansion Tactics – Expansion tactics apply to Thermal Tower effects, and can increase the advantages provided by your Alliance’s Thermal Towers. They also include tactics that can weaken the effect of enemy Thermal Towers.
3. Defense Tactics – Defense tactics concentrate on providing defensive boosts that give Alliance members a defensive advantage in battle. Establish a sturdy defense to create opportunities to counterattack.
1. Categories – Alliance tactics are categorized into passive tactics and active tactics.
2. Taking Effect – Passive tactics take effect after being activated. Active tactics must be used by the Alliance Leader (R6) or Officers (R5) before they can take effect.
3. Range – Tactic effects apply to all Alliance members whose territory is in the Frozen Realm.
1. Setting Tactics – To adapt to the ever-changing battlefield, Alliance management must initially set 3 different tactic combinations, then switch between these combinations in response to the current situation.
2. Switching Tactics – Switching combinations does not consume resources, but after switching, there is a waiting period before you can switch tactics again.
3. Resetting Tactics – Activated tactic combinations can be reset, upon which all Tactic Points will be refunded, so you can use them to activate other tactics.
3. Illusion Battlefield Special Topic
An “Illusion Battlefield” special topic will be added to the Daily Talks to gather and disseminate the latest competition news. The special topic will be updated as the Illusion Battlefield competition on your server progresses, allowing Lords to learn and discuss strategies with each other.
1. Pre-competition period – The Illusion Battlefield special topic will appear in Daily Talks 48 hours before registration for the competition begins.
2. Competition period – During the competition, the special topic will recommend 10 exciting matches, allowing you to watch them in live broadcasts or replays. To ensure the fairness of the competition, live broadcasts will have a delay of 5 minutes. You cannot pause or change the playback speed of live broadcasts.
3. Post-competition period – The special topic will remain for 7 days after the competition ends, allowing you to watch match replays. After 7 days, the special topic will no longer be displayed.
The system will recommend matches in the current round of the Illusion Battlefield based on Alliances’ winning odds, winning streaks, and other parameters.
You can view live broadcasts or replays. You can also like matches, post comments, or share matches to a chat channel.
4. Pre-arranged Units
You will be able to pre-arrange different troop formations that you can switch between for different combat situations.
5. Exclusive Immortal Artifacts
Exclusive Immortal artifacts are artifacts that have been exclusively made for a certain Immortal. They will unleash the full potential of that Immortal. You need complete exclusive Immortal artifact schematics to forge exclusive Immortal artifacts.
6. New Immortals
Hammurabi
Damage Rate (X): 178.5/203/227.5/252/276.5/301/325.5/350
OPTIMIZATIONS
In Version 1.8, we have added features to help new Lords join Alliances and learn the basics of the game. We have also made some optimizations to provide a smoother game experience.
1. Alliance
Updated the Alliance recommendation system to recommend suitable Alliances based on Power and language.
Added translation and translation review features to help you read Alliance declarations written in other languages.
2. Norheim Survival Guide
Added the “Immortal Skill Effect Details” chapter to the Development part of the guide. This chapter categorizes and gives detailed explanations of Immortal skills, their effects, and status effects.
3. Login Rewards
Log in for 300 days total or 200 days in a row to receive a corresponding commemorative Avatar Frame. Lords who have already reached the requirements will be able to claim their rewards after the update is complete.
4. Legion of Frostborne
Following the end of the trial season, our developers have listened closely to your feedback, and made comprehensive optimizations to the gameplay, balance, and visual effects of Legion of Frostborne. Legion of Frostborne now has more gentle survival requirements, tighter cooperative gameplay, and more room for strategizing. We cordially invite you to the Frozen Realm once more to experience the newly optimized content, and share your feedback with us. With your guidance, we will continue to improve Legion of Frostborne, as well as develop new exciting game modes in the future!
New Attack and Garrison Limitations
1. When Attacking: At least one grid occupied by the target city or checkpoint must be within the range of the Thermal Towers of your Alliance or friendly Alliances. Otherwise, you cannot dispatch troops to attack the city/checkpoint.
2. Contested: If no grids occupied by the target city or checkpoint are within range of the Thermal Towers of your Alliance or friendly Alliances, you cannot dispatch troops to attack the city/checkpoint. If you already have troops marching to garrison the city/checkpoint, these troops will return immediately upon arrival. However, troops already garrisoned in the Wall or districts of the city/checkpoint will not be recalled due to loss of Thermal Tower range. 3. After Occupation: Already occupied cities and checkpoints will not be lost even if they fall outside the Thermal Tower range of your Alliance or friendly Alliances.
Increased Resource Deposit Capacity
To make it easier to survive in the Frozen Realm, the capacity of Lv.8 or higher resource deposits in the Frozen Realm has been increased.
Design Optimizations
Added visual effects from when Gnome cities in the Frozen Realm have been damaged or are being repaired, so the battle situation is more clear.
UI Optimizations
All servers participating in the Legion of Frostborne will be allocated a color. Your Territory Decoration, marching troops, marching lines, and territory markers on the mini-map will be the same color as your server. This makes it easier to read the battle situation.
Friendly and enemy Alliances will be marked more clearly, so you can easily tell friends from foes.
Optimized rules for calculating Thermal Tower production/building objectives in the Legion Chronicle. Thermal Towers produced and built before the relevant Chronicle Chapter starts will also be calculated towards fulfilling the objective.
After completing a Thermal Tower’s construction, the construction troops will automatically return.
5. Other Optimizations
BALANCE ADJUSTMENTS
1. Immortal Skills
Attila the Hun
Damage Factor (X): 69/92/115/138/161/184/207/230
Silence Chance (Y): 15/20/25/30/35/40/45/50
Damage Factor (X): 69/92/115/138/161/184/207/230
Silence Chance (Y): 10.5/14/17.5/21/24.5/28/31.5/35
2. Battle Attribute Adjustments
Added two new battle attributes.
3. Tower of Knowledge Skills
4. Vulnerabilities
Weakened the effect of troop type vulnerabilities. Strengthened the effect of elemental vulnerabilities.
5. Resources
Resources returned for dismissing troops will be obtained as non-secure resources.