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CHANGES – Infinity Kingdom’s Frostborne – Server versus Server

With the coming release of season 1 of Frostborne (Server versus Server), Gtarcade instigated new changes to how the entire map will be played out. Thermal towers will no longer be pointless structures best used to block siege area around Ymir. No! Instead Thermals will play a vital role as Alliances will need to think about pathways throughout the map.

**Changes:**

New Limitations: Cities and Checkpoints in the Frozen Realm
imitations

  1. When Attacking: At least one grid occupied by the target city or ‘checkpoint must be within the range of the Thermal Towers of your Alliance or friendly Alliances. Otherwise, you cannot dispatch troops to attack the city or checkpoint.
  2. Contested: If no grids occupied by the target city or checkpoint are within range of the Thermal Towers of your Alliance or friendly Alliances, you cannot dispatch troops to attack the city or checkpoint. If you already have troops marching to garrison the city/checkpoint, these troops will return immediately upon arrival. However, troops already garrisoned in the Wall or districts of the city/checkpoint will not be recalled due to loss of Thermal Tower range.
  3. After Occupation: Already occupied cities and checkpoints will not be lost even if they fall ‘outside the Thermal Tower range of your Alliance or friendly Alliances.
  4. Your Territory Decoration, marching troops, marching lines, and territory markers on the mini-map will be the same color as your server. This makes it easier to read the battle situation.

This means that you and your allies must use thermal towers to pave their way, step by step, to the gnomes’ cities.

Stay tuned for the next Legion of Frostborne!

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