Effect types & Mechanics (debuffs and buffs)
Anyone playing Infinity Kingdom will have seen a ton of different icons appearing during combat encounters. Like my fight below, many setups are centered around using the different buffs, debuffs, negative effects, shields, controls, DoT, Hots, and Despells correctly.

This can be quite overwhelmingly complex to understand, but fear not! I have gone over the main mechanics and I believe I have them all listed here below with a short explanation of what they are, what type and what they do.
Combat effects
Effects | Type | Explanation |
Absorb | Shield | Absorbs damage (shielded) |
Bleed | Debuff | Continuous Physical Damage over Time (DoT) |
Tear | Debuff | Continuous Physical Damage over Time (DoT) |
Burn | Debuff | Continuous Magical Damage over Time (DoT) |
Judgement | Debuff | Continuous Magical Damage over Time (DoT) |
Confine | Control | Cannot attack using normal attacks |
Defense | Shield | Block all damage for 3 attacks |
Disease | Debuff | Continuous Magical Damage over Time (DoT) |
Disarm | Debuff | Decreases physical damage done |
Dispel | Dispel | Dispel buffs or debuffs or control effects |
Freeze | Control | Cannot move/attack/cast abilities/regen energy |
Mental Decay | Debuff | When anyone takes damage inthe battlefield you take 10% of that damage |
Gloom Remedy | Debuff | All healing converted into damage |
Infighting | Control | Cannot attack/cast abilities |
Mitigate | Shield | Reduces the loss of an attribute/stat |
Poison | Debuff | Continuous Magical Damage over Time (DoT) |
Purify | Dispel | Dispel buffs or debuffs or control effects |
Shield | Shield | Inflict damage on attacker |
Silence | Control | Cannot cast abilities or regen energy |
Stun | Control | Cannot move/attack/cast abilities/regen energy |
Suffocate | Debuff | Continuous Physical Damage over Time (DoT) |
Transfer | Debuff | Attribute, damage or stat is transferred. |
Wound | Debuff | Cannot recieve healing |
Healing | Healing | Recovers HP and Troops |
HoT | Healing | Healing over Time effect. Recovers HP and Troops continuously over time. |
Effect types / mechanics
Buff | Blue | Directly Increases an attribute/stat/damage/defense. E.g. an Absorb Shield or a Grace effect |
Dispel | – | An ability that either removes buffs, debuffs or control effects |
Healing | Green | Recovers the HP and Troop count of the target. Can be in one recovery hit or over time as a buff/hot effect |
Control | Purple | Influcts a control effect that cause e.g. enemy to be unable to attack/cast/recover energy |
Debuff | Purple/Red | Inflicts a negative effect or a damage effect on the target. E.g. reducing attributes/damage/energy regen or causing damage over time. Can also be unique effects such as wounds or transfer. |
Published: 24-02-2023