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Conquest P8 and P9

In Infinity Kingdom, the Legion of Frostborne Conquest seasons are a crucial aspect for strategic development and resource planning. Understanding the cycle and pattern of rewards across different seasons can help players maximize their gains and tailor their strategies accordingly.

Understanding Conquest Seasons

After completing Conquest Season 7, it appears that the rewards begin to cycle back to those offered in earlier seasons. Specifically, Conquest Phase 8 and 9 returns to the same rewards as those found in Conquest Phase 1. For detailed insights into what was available in Conquest P8-9, scroll further down.

This cyclical pattern suggests that players can anticipate future rewards based on past offerings, which is critical for planning resource allocation and strategic development. It’s important to note, however, that while Conquest P8 and P9 also mirrors the rewards of P1, it doesn’t necessarily confirm a fixed reward cycle for all subsequent phases.

Speculation on Future Seasons

The repetition of reward sets in P8 and P9, identical to P1, raises questions about the structure of future Conquest seasons. There are a couple of possibilities regarding how rewards may be distributed moving forward:

  1. Static Rewards: Conquest rewards may become static, repeating the P1 reward set in future phases. This would mean a predictable pattern that players could rely on for planning. So far i’ve gotten P8 and P9 with the same rewards, so two seasons in a row. Maybe P10 rotates, or maybe we end where we began in P1.
  2. Rotating Cycles: The rewards could be part of a rotating cycle that reintroduces previous sets and season in a repetitive sequence, as we await new season rewards and items to be implemented by the development team to be used as the next set of rewards. However, it seems that we are getting multiple seasons with the same rewards, maybe cycles of two-three?

Keeping Updated

As the pattern of rewards in Legion of Frostborne Conquest seasons is still unfolding, it is essential to stay updated with the latest developments. Our wiki will continue to provide timely updates and analyses as more information becomes available. Players are encouraged to check back regularly to stay informed about the latest reward cycles and how they might impact their gameplay strategies.

The Legion of Frostborne Conquest seasons offer valuable rewards that can significantly influence your gameplay in Infinity Kingdom. By understanding the potential cycles and preparing for recurring reward sets, players can optimize their strategies to make the most of what each season has to offer. Whether the rewards stabilize into a static pattern or continue to rotate through a preset cycle, staying informed through reliable sources like our wiki will ensure that you are always ready to maximize your gains each season.

Conquest P8 and P9 Rewards

After completing season P7, your server progreses further into the Conquest battlegroups.

The Cold Coin shop is now complete and will offer the following:

  1. Snipe Ability Stones
  2. Stormeye Ability Stones
  3. Spell Disintegrator
  4. Wind Rage Ability Stones

In the Ancient Remnant Chest Lootboxes you are able to find:

  1. Snipe Ability Stones
  2. Stormeye Ability Stones
  3. Siren’s Gaze Ability Stones
  4. Spell Disintegrator
  5. Full Coverage Ability Stones
  6. Victorious Pursuit Ability Stones
  7. Rind Rage Ability Stones
  8. Berserker Ability Stones
  9. Louis Immortal Fragments
  10. Toyotomi Immortal Fragments

Let us dive a bit deeper and review each of these rewards.

Tower of Knowledge unlocks

Spell Disintegrator is the main reward from this season of SvS along with Trajan. It is another Fire-season and it is now that your fire team can truely take off and do insane things if you main it. This is the single best magic damage passive in the game and you always want to unlock this if you are doing anything with a mage. I highly recommend that you have stacked all cold coin from previous seasons and max Spell Disintegrator asap.

Sniper is a powerful skill and one that many players are using in their main setup. It is particularly strong in back-line pressure and AOE setups.This is because the skill procs dealing damage to the target furthest away from you meaning you will always secure backline damage from this ability’s procs. It works extreemly well on Immortals such as Gilgamesh, Khan, Atalanta, Bathory, Yoshi.

Stormeye is also in the shop for cold coin. It is a magic skill which work well in any mage-dependent setup. It is a very good skill and one you want to get if you use more than one mage. However, it is not as strong as Spell Disintegration which will be available next season, and as such I would advise most players to keep stacking Cold Coin even if you rely on a mage in your main.

Siren’s Gaze is an interesting skill, one which I have never seen in play for real thus far. However, that does not mean it is bad. While I don’t think it is amongst the best skills in the game, I can see some specialized builds make very good use of this skill. E.g. in combo with Void Realm or with Life-Link on a tank Immortal.

Full Coverage is a lot harder to get, since it is from Ancient Chests only. This means you will not be able to get it finished anytime soon. It will take a long time. However, it is a decent skill to get for certain setups.

If you are running a Fire team, I would encourage you to get this ability skill eventually. You will run it on Hippolyta for massive damage in a crit-regen build. That being said, it is a solid skills for any physical Immortal, however one you want to run paired with high energy regen builds with Adrenaline Rush, Rage Blessing, Energy Burst.

Victorious Pursuit is an interesting skill. While it is not being used a lot, it does have it’s use cases and can be very powerful in the right build. The problem with this skill is getting a high enough count of damage instances for it do stack it’s damage buff. However, once you get 10×5% = 50% damage buff active, it is extreemly powerful. The problem of triggering it means that it is only viable on extreem attack speed builds (maybe on an Alex in a hybrid setup) and for niche Immortals with extreem amounts of damage instances. This would be a Hippolytta with unique artifact and energy regen build or a Gilgamesh with high-dmg instance passives such as DoT’s or DB.

Berserker is the most nerf’ed skill of all in Infinity Kingdom. Since it’s release it has been nerfed 3 or 4 times by massive amounts. However, it remains a very powerful passive in certain situations. It should be used on an Immortal with e.g. a unique artifact effect that makes it’s ultimate into a passive ability (thus no downside from regen loss) and one that likes attack speed. I for one, am looking forward to some day get this for my Barca in my wind-earth hybrid.

Wind Rage is a highly valued skill. In certain setups it can provide rediculess value, like on a well crafted Alex build you can get very high value from this passive. It basically works extreemly well with anything that relies on normal damage, attack speed and normal attacks as a trigger (combo, cleave, heavenly thunder, etc.).

Immortal’s SvS rewards

Louis

Louis is a decent Immortal addition to the lightning roster. While he is not one of the absolute best Immortals ever, he performs very well and has the unique advantage of allowing you to use magic passives on a front-line immortal. This is great for many of us running too many physical immortals. Furthermore, paired with Hammurabi he will deal quite solid damage, certainly better than Richard and if you do not have Spearman technology, he is a perfect replacement for Peter!

Toyotomi

Toyotomi is an excellent Immortal and one that wind has been missing! He completes the dodge build for wind element, as you are now able to run Atalanta + Qin + Barca + Toyotomi. This composition is very powerful against physical setups and therefore very good in the current meta. In my opinion the best wind build out there and this guys is the key to making it work!

King of the Hill Progression

With the first SvS seasons, server progress is meassured by SvS seasons. As such, the release of new Immortals in the King of the Hill event relies on your server’s SvS progression.

After finishing Season 3 every single Immortal in rotation is available. No additional Immortals are being added thus far.

Hammurabi is very very good for lightning setups pumping huge magic damage. Arash should be ignored. He is just not very good…

Published: 07-06-2024