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Tower of Knowledge tier list for level 31-35

ToK Tier List and Skill Recommendations (Levels 31-35)

As you progress through Infinity Kingdom, choosing the right Tower of Knowledge (ToK) skills is crucial. Some skills will carry you well into the late game, while others serve as temporary but efficient choices for your primary or secondary teams. The goal of this guide is to help you select strong skills that you won’t need to rebirth later, ensuring that you don’t waste precious purple crystals melting skills unnecessarily.

This tier list covers the Level 31-35 skill unlocks, a pivotal stage where some of the game’s most powerful skills become available. These skills will define your strategy for a long time, so making the right choices now is essential for efficiency, longevity, and optimal gameplay progression.


Level 31 Unlocks

Will of Angels – F-Tier

This skill is a complete no-go. Even against wound-based setups, the healing provided is minimal. By level 31, wound-heavy enemies are common, and this skill won’t offer meaningful protection. Avoid it entirely.

Life-Link – B-Tier

A decent skill with some PvP utility. While it won’t last long in your main lineup, it finds continued value in secondary or third teams. Additionally, it’s essential for the Spider Boss setup when paired with Absolute Defense.

Cleave – S-Tier

A top-tier skill for physical damage dealers. Works exceptionally well on Alexander or Hannibal due to their high attack speed and high physical damage output. More attack speed = more activations = more damage, making Cleave a must-have for physical teams.


Level 32 Unlocks

Blessing of War – A-Tier

A strong skill for both PvE and PvP. It won’t last into late game, but you can get huge value in the midgame. Particularly useful in an Earth-Wind Hybrid setup, where it plays a key role in boosting effectiveness.

Demon Body – F-Tier

A completely useless skill. There is no scenario where this skill provides real value. Avoid it.


Level 33 Unlocks

Sacrifice – B/C-Tier

A situational skill that can work on specific support immortals like Dido or Cyrus. It provides an energy boost and a damage increase for allies, but since it’s not guaranteed, it’s an unreliable option. Not a must-have, but can be decent in niche setups.

Duel Master – S-Tier

One of the best skills in the game. It offers wounds immunity, which is essential for immortals that rely on lifesteal or healing. Must-have for:

  • Alexander in Hybrid teams
  • Tutankhamun in Shadow teams against Hybrid or Lightning teams
  • Overall strong damage modifier as well

Berserk – B-Tier

A powerful aura, but only effective in specific builds. If you’re running a Hybrid team, it’s a must-have. It provides good value in your main before transitioning to a secondary hybrid team.


Level 34 Unlocks

Rage Blessing – A-Tier

A very strong regeneration skill, providing sustained healing over time. While it will eventually be replaced (especially when mass silence effects become prevalent), it remains effective well into late seasons.

Resist – B-Tier

A solid magic defense skill, but not a top-tier choice. Blessing of Defense is often the preferred alternative due to its wider defensive coverage. Works well in a secondary team, providing value while progressing.

Note: At level 34, players unlock access to Wisdom Well skill-stone skills, which are locked behind a paywall. These will be covered in a separate guide, as this guide focuses on general skill recommendations accessible to all players.


Level 35 Unlocks

Absolute Defense – A-Tier

A strong defensive skill, particularly effective in backline assist setups. While not as dominant in the current meta due to fast-paced power creep, it still provides good value:

  • Effective once you unlock Tier 5 troops.
  • Essential for the Spider Boss setup.
  • Can be used effectively in PvP, particularly in support-based defensive teams.

Malice – A-Tier

An excellent early-to-midgame aura, reducing critical damage received. Crit-based builds are common in early game and Season 1, making Malice a great defensive option. However, its value declines as dragon specializations unlock more resilience (around Season 2).

Oaken Guard – S-Tier

One of the best physical defense skills in the game. An absolute must-have against any physical damage setup:

  • Essential in almost all compositions except Duel Mage builds.
  • Remains viable well into Conquest servers.
  • Will stay in your main team for a long time.

Final Thoughts

Choosing the right ToK skills between levels 31-35 will significantly impact your progression efficiency and long-term resource management. The best skills are those that carry you well into late game or transition smoothly into secondary teams, ensuring that you do not waste purple crystals rebirthing skills.

Key Takeaways:

  • Top-Tier (S-Tier) Skills:
    • Cleave (Physical Damage Dealers)
    • Duel Master (Hybrid & Shadow Teams)
    • Oaken Guard (Physical Defense)
  • Strong (A-Tier) Skills:
    • Blessing of War (Strong early game, later Hybrid Compositions)
    • Rage Blessing (Regen-based setups)
    • Absolute Defense (Defensive Assist Setups & bosses)
    • Malice (Anti-Crit Defense, Early Game)
  • Situational (B-Tier) Skills:
    • Life-Link (PvP, Spider Boss Setup)
    • Berserk (Hybrid Teams)
    • Sacrifice (Specific Support Immortals)
    • Resist (Magic Defense, Secondary Teams)
  • Avoid (F-Tier) Skills:
    • Will of Angels (Weak Healing)
    • Demon Body (No Competitive Use)

By planning your skill selection wisely, you will optimize growth, avoid wasting resources, and maximize your efficiency in both PvE and PvP. Stay strategic, and your immortals will remain competitive well into the late game.

Published: 19-03-2025